What has happened to David O'Toole?

Update: he linked me to this restatement on #lisp: http://cryptome.org/0005/dod-lisp-sol.htm

Does anyone know what has happened to David O'Toole?  He hasn't been heard of since a last curious post to the lisp-games-dev mailing list: http://lists.common-lisp.net/pipermail/lisp-game-dev/2011-July/000158.html (read the whole thread)

His website, blog, twitter and github have all been either removed or cleared:

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Common Lisp Proxy Bot Videos for Google AI Ants Challenge

I have made two screencasts showing the setup and usage of the proxy bot for the upcoming Google AI Challenge. This was at the request of McLeopold.

For the Planet Wars challenge I've tried to explain the use case for a proxy bot on the forums. Please read that post if you have no idea what the proxy bot does, although I will try to sum it up now: the proxy bot allows one to develop your actual bot in the usual 'Lispy' way[1] while the game engine runs and kills the proxy bot.

Since it uses sockets for communication it ought to work for other languages than Common Lisp but this hasn't been tested.

[1] Running Lisp image and, for example, Emacs + Slime.

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