StarCraft ProxyBot Client for Common Lisp
Sorry for the CamelCase but I didn't come up with the names :-)
For those bitten by the game AI bug since the Google AI Challenge (all eleven of us) I've started working on a Common Lisp (CL) client for the StarCraft ProxyBot with the StarCraft AI competition in mind: http://github.com/aerique/cl-starcraft-proxybot.
The project is still in its early stages but the important groundwork is done: commands can be send to in-game units.
Before this project I started working on a CL client for GameBots 2004 with which one can control an Unreal Tournament 2004 avatar. The project's stalled for now and hasn't come much farther than setting up the initial connection but for those interested it is here: http://www.aerique.net/software/.
Lastly for those interested in game AI: TAEB is on my radar. See also this excellent blog post: Planar - a TAEB AI.
For those bitten by the game AI bug since the Google AI Challenge (all eleven of us) I've started working on a Common Lisp (CL) client for the StarCraft ProxyBot with the StarCraft AI competition in mind: http://github.com/aerique/cl-starcraft-proxybot.
The project is still in its early stages but the important groundwork is done: commands can be send to in-game units.
Before this project I started working on a CL client for GameBots 2004 with which one can control an Unreal Tournament 2004 avatar. The project's stalled for now and hasn't come much farther than setting up the initial connection but for those interested it is here: http://www.aerique.net/software/.
Lastly for those interested in game AI: TAEB is on my radar. See also this excellent blog post: Planar - a TAEB AI.
Labels: common-lisp, gamebots, lisp, proxybot, starcraft-ai-competition, unreal-tournament
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